Saturday 19 January 2013

Fallout LDN: Factions

Main article HERE

In Fallout LDN there would be a number of factions, with varying character alignments (they aren't simply good, neutral or evil any more).

LAWFUL:

Lawful factions are focussed with maintaining order, and have their own individual approaches for criminal elements.

Order of the Met (Lawful Good): A quasi-religious order espousing the tenets of restoring order and teaching others to be good people. Their Constables patrol the capital, looking for those who have fallen, arrest them and do their best to rehabilitate them, to be good members of society. Headquartered at Wormwood Scrubs prison.

British Army (Lawful Neutral): With bases around the capital, the Army seeks to restore law and order, sometimes with a brutal and seemingly unfair hand. Runs National Radio - a station with important messages, notices for arrest, and classical anthems of old (inc. God Save The Queen). The Army has a message for lawbreakers, get caught and you get shot in the head.

Steel Fist Bounty Hunter Company (Lawful Evil): See themselves as the disinfectant in a cursed city, these guys take on contracts to take out bad guys and criminals, but will happily pick on the good guy if they mess with the wrong people. The Steel Fist represent rich benefactors who don't like other messing with their business. The Steel Fist tend to recruit bad eggs who just want a bit of structure in their lives.

NEUTRAL:

Neutrals don't consider order to be forefront to their decision-making. It's important, but Neutrals don't seek the need to follow all laws of the land.

Les Chevaliers (Neutral Good): The LC (Full name - "Les Chevaliers de la République Européen) seek to unite the fractured lands of Europe under one flag and uphold the French principles of 'Liberté, Égalité and Fraternité' to the letter. The Chevaliers are Fallout LDNs version of the reknowned Brotherhood of Steel and have access to power armour.

Radio LDN (True Neutral): Broadcasting the news that matters, from all sides, everyone deserves their say, their airtime, and the station's seemingly endless supply of eyebots knows how to go deep to get that news. Also ensures the air is filled with plenty of tunes.

The Ghoul City/The Ghoul Empire (True Neutral): The main target for the player. Initially as a refuge for the city's ghouls from the rest of society, their motives became warped and their leader has ready an army of cybernetically enhanced ghouls ("revenants") made from those unfortunate enough to descend into feralism. The Ghoul City lies deep under the Houses of Parliament, an expansive place built over decades, and is ready to seek to expand to take the rest of the city.

The Skulls (Neutral Evil): They who run the only casino in town, where everything is game, even those who play there...

The Tenpenny Family (Neutral Evil): A family headed by the wicked overlord Allaistair Tenpenny Jr., a man with many unscrupulous business interests, including slavery. .

CHAOTIC:

The Pirate Clan (Chaotic Good): The Pirates of the ruined capital originally formed from a group of scavengers and raiders, who would raid from those who had too much, and give it to the needy. The Clan runs the Pirate Radio station from an abandoned warship in the Thames. The Pirates espouse a kind of socio-anarchic command structure - they are represented by their Captain, but all booty is shared equally and everyone is infact equal. See the rich as a target to steal from, so that the poor can get by.

Bruiser Gang (Chaotic Neutral): One of the more gentlemanly gangs of the capital, they have no respect for law and order, but sometimes they do have a heart. Run by the Bruiser Brothers, two abnormally giant, stocky twins who WILL rip your arms out of their sockets if you cross them the wrong way. But, they are gentlemen, and they'll shake your hand first. Then throw you a couple of stimpacks.

Raiders (Chaotic Evil): Loosely organised clans with the notion to just go out there, break stuff, rob, cheat, kill and generally fuck up shit. One of the larger factions of the capital, but also one with a larger death rate as they do attack their own. The raiders do have a leader (who most ignore), Lord Fuck You, who the player can curry favour with by wanting to see what's left of London burn...

No comments:

Post a Comment